Oops! Almost two months with no blog posts!
Shortly after my last post here, my college semester started back up so I've had a lot less time to work on my game while balancing studying and making art and other social stuff...
That being said, I've still been working when I can! I've been piecing together the story for my game in private, but as such I have little to share or provide insight about here, unfortunately. I'm committed to this project and want to try and carve out time for it when I can, since I could definitely stand to budget my own free time better anyway, haha.
Also, I lied actually. I can share a little bit.
The most noticeable change I've made in-game recently is in the player character's sprite. Their sprite has more or less stayed the same since around 2021 or so with minor palette tweaks, but I decided to simplify their design a bit. This was mainly to make elements of the character feel more intentional, and also to help the sprite contrast better against area graphics.
The main character was always meant to resemble a lamb in a big sweater, and I think the newer design helps get that point across a lot better than before. I especially prefer the newer side profile; the hair is a bit tidier, and I think the rounder face makes the player appear less like a weird human with horns or something.
Oh yeah, the screenshot attached higher up also shows part of new area I've been working on recently. I don't have much to share from this yet, but it is part of the main town that the game will be set in.
I'll have more to add to this blog in the future! I guess I wrote more than I thought I would today, at least...